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A Towerful Of Mice: The Witcher 3 Walkthrough And Guide

Last updated on January 12, 2020 by A L

This quest begins after you’ve agreed to help Keira with something.

Your task is to go to Fyke Isle and lift the curse from the island by heading to the tower.

Here’s a walkthrough of A Towerful of Mice in Witcher 3.

This quest is suggested for level 6 and above.

witcher 3 - a towerful of mice

 

Use Keira’s boat

To get to Fyke Isle, you can use Keira’s boat as it’s placed near her hut.

The location is shown in the map below, marked by the quest symbol.

witcher 3 - a towerful of mice guide

witcher 3 - a towerful of mice guide and tips

 

Head to Fyke Isle

Next, head to Fyke Isle which is just southeast from the boat’s location.

witcher 3 - a towerful of mice quest

 

Go towards the tower

You should see a tower on the island. Go towards it.

Along the way, there’ll be a lot of monsters.

witcher 3 - a towerful of mice quest guide

witcher 3 - a towerful of mice quest walkthrough

 

Use the magic lamp to find ghosts

To look for ghosts, just look for those green energy spots. Use your lamp to shine on it and you’ll see the ghosts talking.

witcher 3 - a towerful of mice mission

witcher 3 - a towerful of mice where is the ghost

 

Explore the tower

Inside the tower’s compound, there’ll be more ghosts to check out.

witcher 3 - a towerful of mice how to use the lamp

Enter the tower and just explore around. There’ll be a combination of clues and also some ghosts to just watch.

witcher 3 - a towerful of mice walkthrough

witcher 3 - a towerful of mice wiki

There’s also a basement area for more exploration, but the main place you need to go to is the top of the tower.

witcher 3 - a towerful of mice wiki and guide

Once you’re done exploring, keep heading upwards.

witcher 3 - a towerful of mice tips

At the top of the tower, you won’t see a laboratory immediately.

Use the lever near the railing to open the secret door.

 

Investigate Alexander’s lab

Enter the hidden area and you’ll see a lab. Use your lamp to investigate the laboratory. You will be introduced to Anabelle.

 

Take Anabelle to Graham

Your next objective is to bring Anabelle’s bones to Graham, her lover.

His location is shown in the map below.

Take the boat nearby and sail to Graham’s house.

You will see a peasant outside the hut. Knock on the door to proceed.

 

Tell Keira you’ve lifted the curse

Once you’re done, go back to Keira near Midcopse.

Tell her that you’ve lifted the curse and the quest ends here.

There’ll be a continuation.

 


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Filed Under: Gaming

About A L

AL spends most of his time either absorbing content or creating content.

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