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Turn And Face The Strange: The Witcher 3 Walkthrough

Last updated on February 1, 2020 by A L

Turn and Face the Strange is a special quest in Blood and Wine (Witcher 3) where you can unlock mutations.

Your task is to look for the secret lab by Professor Moreau.

Here’s a walkthrough of Turn And Face The Strange in The Witcher 3.

Suggested level: 35 and above.

the witcher 3 - turn and face the strange

 

Search for Moreau’s grave

Head towards the cemetery in town to look for the grave.

the witcher 3 - turn and face the strange guide

Use your witcher senses and you’ll see which tombs you can interact with.

Moreau’s grave is the one in the image below.

the witcher 3 - turn and face the strange quest guide

Search for more clues in the area. The grave robber’s trail will disappear.

the witcher 3 - turn and face the strange quest walkthrough

Continue searching the body for more clues.

the witcher 3 - turn and face the strange which portal

You’ll then find a map.

Enter your inventory and open the map.

the witcher 3 - turn and face the strange how to open the door

 

Look for the entrance to the lab

The lab is now submerged underwater. Look for the entrance as shown in the map.

the witcher 3 - turn and face the strange walkthrough

You’ll need to dive underwater.

the witcher 3 - turn and face the strange wiki

Equip your crossbow to kill the monsters near the flooded ruins of the Valley of the Nine.

the witcher 3 - turn and face the strange tips

You should see a portal at the ruins. Enter the portal.

 

Search the ruins

Grab a torch to illuminate the room.

You’ll need to watch out for some traps first. They are spikes from the ground.

Go until you reach a room with panther statues. They will come to life and you need to defeat them.

After beating the panthers, continue ahead. 

The correct way is to go downwards.

Once again, another panther fight.

 

How to unlock the door

You should then reach a door which is locked with four bars.

To open the door, you need to look for the four ‘buttons’ on the wall. Two of the buttons are on the wall near you.

To press it, use Aard.

 

After pushing the two buttons, there are two more.

One is at the side of the wall but you can’t walk there. Just use Aard and you’ll be able to push it.

The last button is further away at the middle (above the dark pit). To push it, you need to equip your crossbow.

Look for the closest platform to stand on and shoot at it.

The door should now be open. Head to the next room.

 

Defeat the gargoyle

In the circular room, you will see many statues. One gargoyle will spawn. Defeat it.

This gargoyle will drop the claw.

Place the claw on the platform near the middle statue. It will unlock the portal.

 

Which is the right portal?

Once the first portal is open, go through it.

You will be back in the same room, but there are more portals now.

The correct way is to follow the direction where the tall middle statue is looking at. Portals at the bottom floor are all false.

The correct portal is on the floor above. You can just climb up onto the floor. 

After going through the portal, you’ll be on a higher floor.

The next portal should also follow the direction of where the statue is looking at.

You will then reach the laboratory.

 

Investigate the lab

Use your witcher senses to examine the items in the lab.

There are books that you can take to read as well.

 

(Optional) find missing megascope crystals

There’s an optional objective. You can find the crystals around the lab.

 

Listen to the entries

With or without the crystals, you can go to the megascope and check out the journal entries.

If you have the crystals, you will unlock the fourth entry as well.

You should then see what the professor was doing here.

  

 

Acquire mutated giant centipede albumen

To unlock additional mutation, you need to first acquire albumen from the giant centipede.

They are nearby the laboratory. There will be giant centipedes though.

After the first area, you need to go further in.

Another giant centipede will spawn. After killing it, you should see the albumen nearby. Pick them up.

 

Use the machine

Place the albumen in the contraption first.

Next, unequip all your clothing including swords.

Use the machine to unlock your mutation.

You will then be given a tutorial on how it works.

 

Leave the lab

To leave the lab, just use Aard on the orb and a portal will open.

You will spawn underwater and the quest ends.

 


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The White Lady: The Witcher 3 Contract Walkthrough

 

Filed Under: Gaming

About A L

AL spends most of his time either absorbing content or creating content.

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