Critical Mass is a side mission by Mads Schulz in Tom Clancy’s Ghost Recon Breakpoint.
Your task is to find out what the key card you found in an earlier mission opens.
This is a walkthrough of Critical Mass in Ghost Recon: Breakpoint.
Talk to Schulz
Your first objective is to speak with Schulz in Erewhon.
Head to the Howard Port
Next, go to Howard Port which is located within the Sinking Country province. The exact location is as shown below.
Take a helicopter there to be quick.
You need to gather intel from the Sentinels. Shoot at the leg of the Sentinel with an intel symbol on the head.
Grab and interrogate the Sentinel to get info on the key card.
There is also intel to be taken inside the building.
Reach Camp Ferret
Head to Camp Ferret which is located inside Restricted Area 01. The exact location is as shown below. It’s north of Pleasant Island.
Search Camp Ferret for shipment manifests
As usual, there’ll be plenty of enemies in the area. You can clear them all out first.
Head to the top of the tower to find old shipment manifests.
There’ll be intel around the area too.
Gather intel on Gentlemen’s Club
You then find out about the Gentlemen’s Club name. You need to gather intel on what it’s about.
Head to the exact location shown in the map below, marked by the blue player location.
You will see an entrance to the bottom here (image below). It’s not the only entrance though. You can get here from the tunnel too (if you climb up).
You will find the intel inside the room.
Reach food stockpile
Next, you need to find the food stockpile.
This one was a bit tricky. It’s located below the Mountain, in between Camp Ferret and Weasel.
You don’t actually need to go out of Camp Ferret.
From the tunnel in the camp, grab a vehicle and follow the route. In your map, you should see dotted lines going from Camp Ferret. Just follow it.
The tunnel is pretty dark and you can use night vision here.
When you reach, take out the enemies.
Find the Gentlemen’s Club section
Look around the area for a special door. Open the door.
Keep going until you reach another door, but this one is locked.
Enable the generator
You need to enable the generator to power the door. Follow the cable on the ground. You will reach a dead end here as the way is blocked.
Just nearby, there should be another route to reach the other side of the blockage.
Press “use” at the circuit. He will connect the cable.
Find the purpose of the Gentlemen’s Club
Once the generator is on, go back to the door and open it.
You’ll immediately find an enemy inside. Take him out.
Press “focus” on the bomb in the middle of the room to update the objective.
Find a way to defuse the bomb
Go upstairs and look at the blueprint.
Also, check the intel nearby.
Enable the primary explosive
Once you’re ready, enable the primary explosive. Be prepared to run.
Close the door
Run out of the room as you have 20 seconds. Close the door immediately using the button outside the room.
The explosion will occur inside the room.
Head back to Schulz
Go back to Mads Schulz in Erewhon to report the situation.
The mission ends here. You will earn Skell Credits.