Mobile Legends: Adventure (MLA) is the latest game by the people behind Mobile Legends: Bang Bang.
The lore and the heroes are probably the same, but they’re introduced slowly in MLA.
If you’ve noticed, many times you may lose to an opponent with a lower power count.
Here’s why you can have higher power yet lose to your opponents in Mobile Legends: Adventure.
As you can see above, my team has a slightly higher power than the other team, but in the end, the result is the same.
It was a total knockout (image below) with most of the opponent heroes still alive at the end of the battle.
So why is that?
Think of type countering
You would have been introduced to elements and different types early on in the game.
Type countering plays a huge role as each type countering grants an additional 30% damage. That’s a whopping difference that would make a big impact even if your overall power seems higher.
As you can see above, a Martial type hero is great against Elemental, and an Elemental is great against Tech.
If you’re having difficulties proceeding through a campaign level, try using countering types to win.
Light and dark types are different though. They counter each other, which means it’s more tricky to plan a team out of it.
Resonance
Apart from countering types, you can also take into account resonance.
As you can see below, depending on how you deploy your heroes, you can get additional bonuses.
Using 5 heroes of the same type can grant your team HP+25%, MP+25% and physical attack+25%.
That’s the biggest bonus you can get, but it also depends on your opponents’ types.
If your enemies are using types that are against you, then having that bonus may not be such a good thing after all.
It all depends on your situation.
Formation of team
Another factor that can affect your winning is your team’s formation.
In every battle, I prefer to have a tank up front and a healer (e.g. Estes) hiding behind.
The logic is that the tank can absorb the most damage as they have the highest HP and defense.
While the tank is dying, the offensive heroes will do the most damage per second (DPS). This is to prolong the DPS made by the offensive heroes.
I keep the healer behind to keep him alive while he cures the team slowly. This only works if the other team doesn’t have an assassin to kill your healer.
In a nutshell
The power count of your team is not everything. There are many other factors to take into consideration to beat your opponents’ heroes.
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